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H.E.R.O (Combat System)

HERO is an acronym for Hybridized Elite Robotic Operatives. It is our advanced and hyper-realistic combat system.

Upon attaching the controller for the first time HERO will be disabled by default. So if you’re wanting it enabled you will need to follow these steps to enable the feature.

  1. Open up your Main Menu
  2. Go into ManageHERO
  3. Toggle it ON.

Once HERO is ON every unit has a baseline of 1000 integrity points, once you hit 0 you’re dead.

HERO takes into account bullet material types and damage is scaled based on these values. Most bullets on SL are usually Wood, but if you would like to take advantage of the multipliers see scales below.

Material Damage Scale
Flesh 10%
Glass 90%
Metal 200%
Plastic 50%
Rubber 30%
Stone 120%
Wood 100%
Hero combat system
  • HERO is compatible with Nanite’s ATOS integration. So if you have Nanite repair tables, or even weapons they are compatible with the HERO implementation.
  • HERO is also compatible with VICE damages and SL damages; and has been scaled accordingly to meet our standards.